Yesterday was a very productive day, and that's cool because i often reach the creative block soon.
I've decided to continue producing for this game instead use all those ideas for a new product.
Main frame is finished already and now it's time to work mainly in story and flow.
Milestones
Done:
-Hud
-Splash
-Title screen
-First scene
-Message system
-Inventory
-Save and load system.
To Do:
-Mission maps
-Battle selection
-Battle system
-Quests and gal system.
Scenes finished:
Splash
Title
Game start/Continue
First talking scene
Battle backgrounds
Enemies
Friday's work summary:
Programming:
Main frame (milestones described up) using gdevelop.
Testing main frame
Art:
All graphics should be original, even when they shall use the original series pallete and style, i've tried to copy the style as much as possible, without extending on details to save time.
Use inkscape to make the vectorized images and then exported them into png.
Also the animation for those sprites that have animation is done with this program, it reduces the time and the quality of the graphics is very good.

To make them better, they have been retouched using Krita for shadows and shines mainly, and correct some errors.
Have worked on landscapes and background screens and started working on secondary charas.
There is still a lot of work to do, but it shall be done when there is a blank space to avoid losing focus.
Debug:
Small changes have been made to the project to adapt to recent needs: Story sequence and message system had to be checked to have a cleaner code
Music and sounds:
Haven't done anything yet but searching for resources to system sound.
I've decided to continue producing for this game instead use all those ideas for a new product.
Main frame is finished already and now it's time to work mainly in story and flow.
Milestones
Done:
-Hud
-Splash
-Title screen
-First scene
-Message system
-Inventory
-Save and load system.
To Do:
-Mission maps
-Battle selection
-Battle system
-Quests and gal system.
Splash
Title
Game start/Continue
First talking scene
To do:
CharactersBattle backgrounds
Enemies
Friday's work summary:
Programming:
Main frame (milestones described up) using gdevelop.
Testing main frame
Art:
All graphics should be original, even when they shall use the original series pallete and style, i've tried to copy the style as much as possible, without extending on details to save time.
Use inkscape to make the vectorized images and then exported them into png.
Also the animation for those sprites that have animation is done with this program, it reduces the time and the quality of the graphics is very good.

To make them better, they have been retouched using Krita for shadows and shines mainly, and correct some errors.
Have worked on landscapes and background screens and started working on secondary charas.
There is still a lot of work to do, but it shall be done when there is a blank space to avoid losing focus.
Debug:
Small changes have been made to the project to adapt to recent needs: Story sequence and message system had to be checked to have a cleaner code
Music and sounds:
Haven't done anything yet but searching for resources to system sound.
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