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#TvJam: Updates on the work.

Well there is a big challenge to start learning another engine or language or even a program to participate in a Jam. But i like the way things have gone.

At firs sight a point and click game should not be so hard to do, but there are a lot of needs that are not fullfilled for a common engine where you should start from scratch.

Anyhow at this rate the advance in develop has been pretty cool, so without further addo:

The milestones had been completed today, every point on the engine is working fine, now it's time to make the maps and join all parts to make it work together.

Also there is the graphics part in wich i should work right now, because it should be finished as soon as possible.

I have used saturday and sunday to look for sounds and music, something that resembles the original tracks of the cartoon, but not the ones in the serie, fortunately, as always, https://incompetech.com had the music i was looking for.

It was not easy to find free resources that fit my needs, but i found them, some music and some special effects, not so much to waste valuable time, but those that were primarly needs.

These are the milestones donde by now:

-HUD
Of course i need to show the player stats energy and hp, also a small inventory always visible.

-Splash screen
With the jam and CreativaGS logos before the title screen.

-Title
A simple, but functional title screen, nothing very sofisticated, instead i used an original artwork based on an actual scene from the chapter i choose to inspiration.

-First scene
A simple introductory scene, where the first secondary characters are shown and your bro, puts you in situation.

- Message system
For the main scenes and the date system i needed a message system, so it had to be done quickly, it's working ok, and it could be better, but, now it fullfills the needs.

-Inventory
For all the screens in the game i needed a small inventory, so it was done as external events, alike the message system and some other smalls engines needed all around.

-House.
Your house system is very basic, there is a bed, a small table where you can make potions and an upgrade system, visual changes only, but is done to allow better improvements later on.

-Create save and load system.
For the main title to work good and because of the time you can expend playing the game i though it was a wise desicion to insert a save and load system, prepared to have more than one slot, but, already working just with one and no more, the save and load are tested and working pretty good. Let's see if they last with all the insertions and changes to the code.

-Shop
There is a shop where you can trade items or buy new ones.

-Blacksmith
As the game has battle leves, you also need to have a leveling system for armors and weapons, it's very primitive, but working.

-Craft
You can craft rare items from common items.

-Market
Sell or buy the common items.

- Level up
Experience and leveling are needs i consider because there are battle levels and high level enemies, those that drop rare items.

-Date system
Date system coded and checked. As i have to make it for various girls it shall be easy to configure, even for more characters later on.



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We're uploading content to itch.io, this is one of our latest projects, it's a prototype, and we are actually working on designing a better game. It's a small life simulator and we hope you all enjoy it. In our itch io profile you can find more small games to play online, most of them are smartphone friendly.
Challenge #TvgameJam just started. Already working on the main frame for the game and it's almost finished. Milestones Done: -Hud -Splash -Title screen -First scene -Message system -Inventory -Save and load system. To do: -Mission maps -Battle selection -Battle system -Quests and gal system. This is our first screen, later i will change the graphics to avoid copyright.

TvJam second day.

Yesterday was a very productive day, and that's cool because i often reach the creative block soon. I've decided to continue producing for this game instead use all those ideas for a new product. Main frame is finished already and now it's time to work mainly in story and flow. Milestones Done: -Hud -Splash -Title screen -First scene -Message system -Inventory -Save and load system. To Do: -Mission maps -Battle selection -Battle system -Quests and gal system. Scenes finished: Splash Title Game start/Continue First talking scene To do: Characters Battle backgrounds Enemies Friday's work summary: Programming: Main frame (milestones described up) using gdevelop. Testing main frame Art: All graphics should be original, even when they shall use the original series pallete and style, i've tried to copy the style as much as possible, without extending on details to save time. Use inkscape to make the vectorized images and then e...